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3DTi Alumni Community • View topic - Dwarshroom - Character Model
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Dwarshroom - Character Model

PostPosted: Wed Jun 22, 2011 6:42 pm
Author: Joe Burrows
Dwarshroom - Character Model
Character Modeling practice, I hope to be doing a lot more characters as I continue. For this one I started with the base mesh I created when I did the Vegas Buddah Character and modeled out the head as it was significantly different. I then brought it into Mudbox and sculpted out the muscles, foot shape, the face a little, and the vine like shapes that run along him. I then brought it back in to 3DS Max at about 200k polys and retopologized it. Then textured it. This has only a diffuse map.

RE: Dwarshroom - Character Model

PostPosted: Fri Jun 24, 2011 3:36 pm
Author: Trent Edwards
Looks great would like to see a normal map on there for a high quality game character!