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3DTi Alumni Community • View topic - Mosshead Bass Guitar - Game Art
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Mosshead Bass Guitar - Game Art

PostPosted: Sun May 06, 2012 10:11 pm
Author: Joe Burrows

Mosshead Bass Guitar - Game Art
This came out really well. Really getting a feel for designing inside the shapes of references while keeping low polygons.. This ones is 2089 triangles. Very simple diffuse, normal and spec maps. Working on trying not to overdo textures too much. I have a tendency to get carried away with them. Not my best post production though.

Re: Mosshead Bass Guitar - Game Art

PostPosted: Sun May 13, 2012 3:35 pm
Author: Brian Racz
thats awesome, what platform are you building the assets for? do you just triangulate after quads for the engine?

RE: Mosshead Bass Guitar - Game Art

PostPosted: Mon May 14, 2012 1:08 pm
Author: Joe Burrows
I use Unity, but not really. These aren't targeted at an actual game .. just practice, and passion for musical instruments. You don't have to triangulate by hand unless the polys aren't relatively flat. Even then, you don't have to .. but you should .. as otherwise the export or importer will guess which way to triangulate. Even something as curvy as this, I might have triangulated 10 total quads? The back is triangulated, but that was more of an optimization pass than a triangulation pass.